
Who Am I?
Ten honest questions about identity, belonging, and faith
A 10-session series that helps teenagers name the voices shaping them and root their identity in God.
- 45, 60, or 75 minutes
- 11–18
- Ready-to-use leader guide

Six honest conversations about the questions students are already asking
A six-week series that welcomes students' hardest questions and answers them with honesty, humility, and Scripture.
Students are already asking why suffering exists, whether science and faith can belong together, if the Bible can be trusted, what Christians believe about other religions, why prayer sometimes feels unanswered, and why the church so often falls short. Many assume church is the one place they cannot say those questions out loud.
Real Questions gives each question a complete youth night. A weekly anonymous Question Box makes room for what students are really carrying, while every session offers a thoughtful biblical response without pretending that every mystery has an easy answer.
Each session can stand on its own while building toward the larger idea.
Suffering and the God who stays with us
Wonder, creation, and honest discovery
Evidence, Scripture, and the story that points to Jesus
Following Jesus with conviction, respect, and friendship
Unanswered prayer and grace that remains
Failure, humility, and the church's need for grace
Follow the guide closely when you need it. Adjust the timing, activities, and conversation when your students need something different.
Open a complete first session—including the leader notes, teaching, activities, and discussion flow—before choosing the full resource.
Share the files with staff and volunteers serving in your church or ministry organization. Please don’t resell, publicly upload, or distribute them outside that ministry.
Read the plain-language licenseYes. The resource covers staff and volunteers serving within one local church or ministry organization.
Yes. The activity menus and discussion prompts can be adapted for a handful of students or a larger room.
Most sessions use ordinary youth-room supplies. The leader guide flags materials and setup before each activity.
After purchase, the commerce provider delivers the digital files automatically to the email used at checkout.